


DELTA RUNE 2 WINDOWS
17 on Nintendo Switch, PlayStation 4, and Windows PC. For now, players will just have to wait until the next three chapters come out.ĭeltarune Chapter 2 was released on Sept. But the story is still ongoing, and we don’t quite know how these choices will affect the characters. Fox warmly brings us into his worlds, but some core questions remain: Which characters get to feel comforted by these worlds? (Certainly not our dear hero, Kris.) What are the implications of our actions? In Deltarune Chapter 2 our choices matter. This is not the conclusion of a conversation, but rather the start of one. “The world has been really tough for everybody recently,” Fox said on the game’s website.
DELTA RUNE 2 FOR FREE
Supporting the idea that these games can be an escape and a source of comfort, Fox released Chapter 2 for free and ahead of its initial release date. At the beginning of Chapter 2, Ralsei makes cute bedrooms for Susie and Kris based on their favorite colors and tells them, “I’d be happy if this place … could be like a second home to you.” These scenes made Deltarune Chapter 2 feel like a kind of second home. Still, despite the challenge, the game embraces players with open arms. As we recruit monsters by sparing them, we populate a new town filled with all our friends. They may help us out at points, by lending their power in a fight. This latest chapter introduces a “recruiting” system, which is similar to the Shin Megami Tensei or Persona series, where sparing monsters allows players to recruit them to the team. But it did make me wonder if I would have the patience to figure it out with future characters, rather than just fighting them.Ĭhapter 2 gives players another factor to consider when picking whether or not to spare a monster. I ended up figuring it out, and I stuck it out for his golden personality. A boss fight with Spamton, the monster who spams you with nearly illegible pop-ups with messages like “MEET LOCAL SINGLES” as you fight him, knocked me on my ass more than once. These bullet-hell battles feel all the more difficult when the game is more morally ambiguous, suggesting it’s OK to kill some monsters (which would make the fight easier). For another boss fight, Berdly spams you with deadly A+ papers because he’s a know-it-all at school.įox’s bullet-hell RPG is as tough as ever, which makes it harder to decide whether to show mercy or fight monsters. In one boss battle, the three heroes fight three monsters who all have speakers for heads, and navigate a barrage of groovy attacks that look like musical notes. (And like Undertale, Deltarune’s battles get harder if players refuse to vanquish their foes). Like Fox’s other games, Deltarune Chapter 2’s battles are unique arcade bullet hells, where every monster’s quirks are expressed in their attacks and lines during play. It’s a contrast to Undertale’s more straightforward, purely pacifism-driven play. In Chapter 2 certain enemies are worth slaying, like a despotic king who still retaliates when shown mercy. Your base stats, like health, remain unchanged, making for a difficult time surviving in later battles.ĭeltrarune’s moral stance isn’t totally different, but this time players are on their own when deciding when to show mercy to monsters, and when to fight back. But this also made the game more challenging: when you don’t kill monsters, you don’t level up. Undertale encourages a non-violent route, where none of the monsters should be vanquished, and players are more mindful of the impact of their choices. Though Undertale did give players the option to show mercy or to kill, the game sent a strong message against killing monsters. And despite being a harsh challenge, it’s a world that still feels very welcoming. Fox also lays the groundwork for a giant sweeping adventure, one that explores another section of Deltarune’s growing world. Though the battle mechanics feel similar, this chapter complicates the moral and ethical questions posed by the game’s predecessor, Undertale, while adding to the story started in Chapter 1.
DELTA RUNE 2 SERIES
Players are Kris, exploring the world alongside their friends, Susie, and Ralsei - the same heroes from Chapter 1 - and fight through a series of tough, bullet-hell challenges.

In his latest release, Deltarune Chapter 2, Fox picks up after the cliff-hanger of Chapter 1 only to throw players directly into a cyberspace-inspired city. This sense of humor is par for the course for developer Toby Fox. Just an hour into Deltarune Chapter 2, “A Cyber’s World,” the game’s sullen hero, Kris, is negotiating a deal with a monster made of website popups, looking for blue checks (yes, the ones from Twitter), and playing video games with a fighting-game-obsessed, wine-drinking robot Queen whose favorite tagline is “lmao.” All the while, a catchy chiptune soundtrack bumps in the background.
